Monday, 3 June 2013

A Thousand Points of Warfare. Part II

Friday's Warhammer Night. So it's time to put together a few lists of 1000 points to play with. I don't know against what I will play and I know both lists are overpriced for what they do, but I'd really like for some specific units to see some action. I know, one HQ is risky, but it doesn't matter. It's a friendly match without WAAC-blokes foaming their mouths above the table. Right now, I was thinking about using the second list.

HQ
Librarian – 65pts

Elites

Deathwing Terminators - 5 Terminators/1xLightning Claws/Assault Cannon – 240pts

Troops

Tactical Squad - 10 Marines/Vet. Sergeant/Power Fist/Flamer/Missile Launcher - 195pts
Tactical Squad - 10 MarinesVet/Vet. Sergeant/Power Sword/Meltagun/Heavy Bolter – 185pts
Scouts - 5 Scouts/Sniper Rifles/Vet. Sergeant - 70pts

Fast Attack

Ravenwing Attack Squadron – Power Maul – 95pts

Heavy Support

Predator – TL-Lascannon/Lascannon Sponsons - 140pts


990pts

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HQ
Company Master - TH/SS/Art. Armour - 155pt.

Elites
Company Veterans - 2xPower Sword/2x Combat Shield/Heavy Bolter - 135pts

Troops
Tactical Squad - 10 Marines/Vet. Sergeant/Power Fist/Flamer/Missile Launcher - 195pts
Tactical Squad – 70pts
Scouts - Sniper Rifles/Vet. Sergeant - 70pts

Fast Attack
Land Speeder Tempest - 110pt

Heavy Support
Contemptor-Mortis – 2xKheres Assault Cannon/Cyclone Missile Launcher – 215pts

Fortification
Aegis Defence Line - 50pts  
1000pts

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