Thursday, 30 May 2013

Showcase: Company Master & Command Squad

Hey all,
It's been a while since I last posted, but with good reason: I was very busy with a lot of things. Work, life, etcetera.
Two week ago I had an epic battle. One of which I promised to post a lot of pictures. Unfortunately, I forgot my camera. Though I wasn't the only one planning to bring a camera (Others didn't forget it!), the quality of the photos taken was very poor, and those few action shots that passed the test were either taken poorly, or full of the people playing with the armies. Not really much use for the blog, methinks.

Just before the match started (early morning, on the day the game was planned) I managed to finish up my command squad. Though it's not fully done (heraldry, I know), it's done enough to give them some love here on the blog.

The Company Master and his squad were riding a Storm Eagle right into the heart of the action in turn three.
After they disembarked, they managed to come into close combat with an actual Soul Grinder.
Only the thunder hammer carried by the Master itself could actually punch through its armour. They were carrying the Chapter Banner, together with a charge, giving the Master two extra attacks. Add that to the three attacks the master has by default, it comes down to a grand total of five staggering hammer hits.
Result: the Soul Grinder had been utterly obliterated. One of the most epic moments in the match.

Enjoy the pictures.








Friday, 17 May 2013

Rules update for the Damocles Command Rhino from IA12: Fall of Orpheus

Finally, I got my hands on the rules update within the new IA12: Fall of Orpheus.
We see a points increase of 15pts and the addition of Command Vox Relay, which allows the player to add or subtract 1 from ALL reserve rolls. I know, it's basically a cardboard Chapter Master, but still it gives you a strategic asset (orbital bombardment) in Apocalypse matches. The teleporting Beacon is handy as well and could be used to call in reserves for defence of the Damocles.
Subtle changes from its first entry in IA2, but I'm happy anyhow.




Damocles Command Rhino -  75 pts

Can be used with as an HQ choice Space Marines, Dark Angels, Blood Angels, Space Wolves and Black Templars.
Can bring in orbital bombardment once per game Str 10 AP 1 Large Blast, Barrage.
Teleport Beacon units arriving from deep strike within 12" do not scatter.
Command Vox Relay.
Allows player to add or subtract 1 from all reserve rolls.

Tuesday, 14 May 2013

There is only war. Part I: An epic match of 8 players.

Saturday the 18th will be the day of my most epic battle yet! It will be a 4 versus 4 team battle. Each team having over 10k points. With this in mind, I started working on the task to make a 2525pt list.
Yes 2525pts. That IS a weird number. Nevertheless, with eight players on the table, it'll be great fun.

This is what I had in mind using a double FoC:

HQ
Company Master – Thunder Hammer/Artificer Armour – 140pts
- Command Squad – 5 Marines/Company Standard/Champion/Apothecary/Plasma Gun – 160pts
Belial – Lightning Claws - 190pts
Techmarine - Power Axe/Servo Harness - 90pts

Elites
Contemptor Dreadnought – TL-Lascannon - 200pts
Dreadnought - 2xTwin-linked Autocannons – 120pts

Troops
Tactical Squad - 10 Marines/Vet. Sergeant/Power Fist/Flamer/Missile Launcher - 195ptsTactical Squad - 10 MarinesVet/Vet. Sergeant/Power Sword/Meltagun/Heavy Bolter - 185ptsDeathwing Terminators – 5 Terminators/4xTH+SS/Cyclone Missile Launcher - 260pts
Deathwing Terminators - 5 Terminators/1xLightning Claws/Assault Cannon – 240pts
Scouts - 5 Scouts/Sniper Rifles/Vet. Sergeant - 70pts

Fast Attack
Storm Eagle - 2xTL-Lascannon/TL-Multi-Melta. - 225pts

Heavy Support
Contemptor-Mortis – 2xKheres Assault Cannon/Cyclone Missile Launcher – 215ptsPredator – TL-Lascannon/Lascannon Sponsons - 140ptsPredator - Autocannon/Hvy Bolters - 95pts

2525pts

Always take the snipers!

HQ
Ezekiel - 145pts
Belial - Lightning Claws - 190pts

Elites
Venerable Dreadnought - 2xTwin-linked Autocannons – 145pts
Deathwing Terminators – 5 Terminators/4xTH+SS/Cyclone Missile Launcher - 265pts
Deathwing Terminators - 5 Terminators/1xLightning Claws/Assault Cannon – 240pts

Troops
Tactical Squad - 10 Marines/Vet. Sergeant/Power Fist/Flamer/Missile Launcher - 195pts
Tactical Squad - 10 MarinesVet/Vet. Sergeant/Power Sword/Meltagun/Heavy Bolter - 185pts
Scouts - 5 Scouts/Sniper Rifles/Vet. Sergeant - 70pts

Fast Attack
Ravenwing Attack Squadron – Power Maul – 95pts
Land Speeder Tempest - 110pts
Storm Eagle - 2xTL-Lascannon/TL-Multi-Melta. - 300pts

Heavy Support
Land Raider Redeemer - Multi-Melta - 255pts
Contemptor-Mortis – 2xKheres Assault Cannon/Cyclone Missile Launcher – 215pts
Predator - Autocannon/Hvy Bolters - 95pts

2505 pts (20 points left)


Most of the vehicles will see action! Love it!

Tuesday, 7 May 2013

Building the Ultimate Apocalypse List

This is it.


The ultimate Apocalypse list of my Guardians of the Covenant army so far, using both the Dark Angels and Space Marines codex. The units from Codex Space Marines are italic. This list has exactly 5000 points in it. Firstly, I based it on a double FoC, but since then expanded it into something bigger.
However, this still isn't all there is to my army. I've got a third Predator and a Damocles Rhino waiting, as well as a Deathwing command squad and five Iron Armour marines to form Sternguard Veterans.




HQ
Chapter Master – Meltagun/Relic Blade/Artificer Armour/Jump Pack/Digital Weapons - 215pts
- Honour Guard - 5 Marines/Chapter Champion: Thunder Hammer/4xRelic Blade/Chapter Banner - 320pts
Master of the Forge - Power Axe - 115pts
Company Master – Thunder Hammer/Artificer Armour – 140pts
- Command Squad – 5 Marines/Company Standard/Champion/Apothecary/Plasma Gun – 160pts
Belial – Lightning Claws - 190pts
Asmodai - 140pts
Ezekiel - 145pts

Elites
Contemptor Dreadnought – TL-Lascannon - 200pts
Venerable Dreadnought - 2xTwin-linked Autocannons – 145pts
Company Veterans - 10 Marines/Power Axe/2xPower Sword/3xCombat Shield/PlasmaPistol/Chainswords+Bolt Pistols - 255pts

Troops
Tactical Squad - 10 Marines/Vet. Sergeant/Power Fist/Flamer/Missile Launcher - 195pts
Tactical Squad - 10 MarinesVet/Vet. Sergeant/Power Sword/Meltagun/Heavy Bolter - 185pts
Tactical Squad - 5 Marines/Vet Sergeant/Power Maul/ - 95pts
Deathwing Terminators – 5 Terminators/4xTH+SS/Cyclone Missile Launcher - 265pts
Deathwing Terminators - 5 Terminators/1xLightning Claws/Assault Cannon – 240pts
Scouts - 5 Scouts/Sniper Rifles/Vet. Sergeant - 70pts

Fast Attack
Storm Eagle - 2xTL-Lascannon/TL-Multi-Melta. - 300pts
Ravenwing Attack Squadron – Power Maul – 95pts
Land Speeder Tempest - 110pts
Vanguard Veterans - 5 Marines/Jump Packs/Power Fist/Power Weapons - 230pts


Heavy Support
Contemptor-Mortis – 2xKheres Assault Cannon/Cyclone Missile Launcher – 215pts
Predator – TL-Lascannon/Lascannon Sponsons - 140pts
Predator - Autocannon/Hvy Bolters - 95pts
Whirlwind - 65pts
Devastator Squad - 5 Marines/Heavy Bolter/Plasma Cannon/Multi-Melta/Missile Launcher - 120pts

Land Raider Redeemer - Multi-Melta - 255pts
Land Raider Terminus Ultra - 300pts

5000pts


Grand Master Xandor Solaceon,
Lord Guardian and Chapter Master of the Guardians of the Covenant.

Monday, 6 May 2013

The Test-List: 1750pts with Forge World stuff.

A friend of mine has asked me to build a list of 1750pts, for him to test his own tournament list against. I'll be using some Forge World stuff in it, to add some extra spice. Ofcourse there'll be a Contemptor-Mortis, for AA duties, as well as a Land Speeder Tempest (which is, cost-wise, hopelessly obsolete since Death From the Skies came out) and finally the mighty Storm Eagle will take to the skies for the first time.

When it comes to lists, bigger is better. My FLGS has a lot of beginners, so most lists I have played with are hovering around 1000pts.
As always, comments and criticism are more than welcome.

HQ
Company Master – Thunder Hammer/Artificer Armour – 140pts
- Command Squad – Company Standard/Champion/Apothecary/Plasma Gun – 160pts
Librarian – 65pts

Elites
Venerable Dreadnought - 2xTwin-linked Autocannons – 145pts
Deathwing Terminators - 1xLightning Claws/Assault Cannon – 240pts

Troops
Tactical Squad - Vet. Sergeant/Power Fist/Flamer/Missile Launcher - 190pts
Tactical Squad - Vet. Sergeant/Power Sword/Meltagun/Heavy Bolter - 185pts

Fast Attack
Storm Eagle - 2xTL-Lascannon/TL-Multi-Melta. - 300pts
Land Speeder Tempest - 110pts

Heavy Support
Contemptor-Mortis – 2xKheres Assault Cannon/Cyclone Missile Launcher – 215pts



Contemptor-Mortis Dreadnought

Saturday, 4 May 2013

A thousand points of warfare: The pictures.

Yesterday's battle was a nice one. I had to take some pictures, because the scenes looked so good. Unfortunately, all I had with me was an old phone. So 'scuse me for the bad, grainy quality of the pictures.

The battle was a free-for-all with three sides. On one side was a Tau army with allied Necrons, 1000pts in total with a default Necron Lord and Shadowsun, which both pack a punch. On the other side were the Tyranids with the Doom of Malan'tai and the dread Swarmlord, leading a force of 1000pts as well.

Opposite both players stood my defiant Guardians of the Covenant. I used the list I posted here a few days ago, the one with Ezekiel and a Chaplain.





The battlefield itself. Nothing fancy. Both players started in top corners, I took the burden to start in the center.




The Swarmlord and the Doom on the prowl.




Chaplain Olmas and his tacticals making quick work of the Tyranids




The Tempest came into play on the second turn and ignited its afterburners, which made it effectively a flyer. No one having anti-air, it was safe for the rest of the turn. It took quite some ' Nids out in turn three, however.



The snipers, doing their thing and making a lot of kills.




Ouch-time. The Swarmlord challenged my sergeant... and won. (Duh!) It made quick work of my tacticals and Chaplain. 

Kitbashed Whirlwind.

Oh boy. This is a story about how an old Ultramarines Rhino transformed into a kitbashed Whirlwind!
After giving it a nice matte black spray coat, I intended to re-paint it as a rhino. However, after going through  my extensive bitzbox, I came across some Typhoon missle launchers from the Ravenwing sprue. I just had to do something with it. Seeing as I've always been too greedy to buy a proper Whirlwind, I went about making the old Rhino into one.
As you will see, it's fairly easy. It uses bits from the Quad-gun from the Aegis Defence Line, glued to the stem from that kit are both missle launchers. It fits neatly into the razorback/predator hatch. And, tadaa.






I agree, it's a bit slim looking, but conversions are the lifeblood of the hobby they say!

Friday, 3 May 2013

Storm Eagle in the works. Part VI

Finally, the base has been done.
For the base I used a large oval resin "Temple" base by Micro Art Studio. With a hobby knife and lots of exotic files, sweat and ters, I cut out a cross for the flying stem in the resin base. After several faulty glue sessions using a glue gun, I bought some ultra strong super glue, which finally did the trick.

The Recon marine on the base has been made to look like wearing a hooded cloak, Guardians of the Covenant-style, while holding a sniper rifle from the Space Marine Scout set. A little gimmick is the chainblade attachment, which is from the Forge World bolters. It stuck right to the barrel. Very nifty.





Thursday, 2 May 2013

A thousand points of warfare

For tomorrow night's Warhammer Night, I made the following lists. I wonder how either will do. I used every point available. Boo-yah!

HQ
Ezekiel - 145pts
Chaplain - Plasma Pistol 105pts

Elites
Venerable Dreadnought - 2xTwin-linked Autocannons - 145pts

Troops
Scouts - Sniper Rifles/Vet. Sergeant - 70pts
Tactical Squad - Meltagun/Heavy Bolter/Vet. Sergeant - 170pts
Tactical Squad - 70pts

Fast Attack
Land Speeder Tempest - 110pts

Heavy Support
Predator - Twin-linked Lascannon/Heavy Bolter sponsons - 120pts
Whirlwind - 65pts

_____________________+
1000pts


-------------------------------------------------------------------------------------------------------

HQ
Company Master - Thunder Hammer/Storm Shield/Artificer Armour - 155pts
Librarian - 65pts

Elites
Company Veterans - 2xPower Sword/2x Combat Shield/Heavy Bolter - 135pts
Company Veterans - 2xPower Sword/2x Combat Shield/Multi-Melta - 135pts
Deathwing Terminator Squad - Assault Cannon - 240pts

Troops
Tactical Squad - Vet. Sergeant - 80pts
Tactical Squad - Vet. Sergeant - 80pts

Fast Attack
Land Speeder Tempest - 110pts

Heavy Support
-
_____________________+
1000pts

Vehicles of the 6th Company.

Vehicles. Oh how I love to paint vehicles. The bigger the better. I decided it was time for a group shot of my Guardians of the Covenant armoury.
Joining the group soon: a Land Raider Terminus Ultra, a kitbashed Whirlwind and last but not least a Damocles Rhino.
The one thing that's missing, is the chapter and company icons and heraldry. Those are on their way, however. As I'm experimenting with printing my own decals.
More info on this soon.





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